Prop Set One
Low-poly props with clean topology, efficient UVs and Roblox-ready materials.
View project →Roblox 3D modeler working in Blender. I build low-poly meshes, unwrap and texture them, and get everything import-ready for Roblox Studio — clean topology, tidy UVs, and a style that fits the game.
I'm Soli, a self-taught 3D modeler working toward taking on paid Roblox commissions. I spend most of my time in Blender, building meshes from reference and getting them ready to drop straight into Roblox Studio.
I care about clean topology and efficient UVs as much as I care about the final look — low poly counts that still read well, bakes that hold up close up, and a workflow that adapts to whatever art style a project needs.
A few pieces from my personal 3D work — click any project for details.
Low-poly props with clean topology, efficient UVs and Roblox-ready materials.
View project →Character modelling focused on readable shapes, UVs, texturing and game-ready setup.
View project →Modular environment assets designed around practical Roblox Studio importing and reuse.
View project →How I got here, step by step.
Picked up the basics through tutorials and a lot of trial and error with the modelling tools.
Took a mesh from block-out to UV-unwrapped, textured, and imported into Studio for the first time.
Now building this portfolio to take on small paid modelling projects and keep improving my workflow.
Game-ready modelling with a focus on clean assets and practical Roblox Studio workflows.
For collaborations, commissions, or just to chat, message me on Discord.
Message me on Discord →